In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study.

Verkkothe glass box instructional approach can provide researchers with student data that can be used during gameplay to help students develop competencies and adapt.

It explores the trends, gaps and challenges of game.

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Verkkoin response, we adopt a novel model for interactive classroom activities by hosting classroom games on google sheets, the free and widely used.

Verkkoour contention is that major changes in education are imperativeβ€”not just tweaks to the status quo but the revolution that many such as sir ken robinson (2010) have.

Verkkothis article reviews the literature on using games to teach computer science topics and skills.

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